Month: May 2021

Daz Unreal to Maya HumanIK Setup

This is my process for setting up a Daz character with a HumanIK rig in Maya. I generally export one or two base characters to animate, then use retargeting in Unreal to share those animations with other characters. These instructions assume you’re using a Genesis 8 or 8.1 character. Exporting from Unreal First I export […]