Daz to Unreal: Animations

To transfer an animation, the first thing you’ll want to do is have the character you are animating transferred over already. You can transfer without it, but you might have re-targeting issues without the character.

Here’s a character with a simple animation in Daz Studio:

Select your character and click Edit->Send To Unreal. You need to give the animation a name and under Asset Type choose animation. If Enable Morphs is checked, uncheck it. It shouldn’t cause a problem, but might make the process take longer.

Click Accept and the animation will start to export, then import in Unreal.

If you want to share the animation between character, click on the skeleton near the top right in the animation windows.

In this window, in the Retarget Manager tab click Add New and choose the character you made this animation on. Then save the skeleton.

Then back in the animation, set the Retarget Source to that character. This should fix any weird stretching the animation might add to another character.