Daz to Unreal: Updates
Updates for next release:
- Saved out bone mappings for Genesis 3 and Genesis 8 to the humanoid rig so they can be loaded into the skeletons.
- Fingernails and Toenails now use the skin base material so the coloring and sub surface scatter match up better.
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- Updated the Roughness channel to take into account the Roughness Squared setting in the Daz Material. This will result in the Roughness value being lower when this is set.
- Updated the Specular channel to choose between using the Glossy Layered Weight and Dual Lobe Specular Weight parameters rather than combining them. Detail was getting lost due to the combination.
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- Reduced the normal flattening on the skin from 0.7 to 0.65
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- Organized the Daz Parameters Material Function and deleted unused nodes.
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